Rabin's Emails
Since I held on to some of my old email files, I trawled through them looking for some from Rabin, and selected 3...
Rabin being conscise:
Not a bug.
RE
> -----Original Message-----
> Sent: 10 April 2002 18:03
> To: rw-bug@csl.com
> Subject: PS2 chain block pre allocation when not using freelists
> (PR#3327)
>
>
> when not using freelists and swePreAlloc(..., ..., FALSE) has been
> called:
>
> _sweOpen doesn't allocate anything; it just allocates chain blocks
> using RwMalloc and then frees them using RwFree.
> _sweClose doesn't display the number of chain blocks used.
>
Rabin not happy :
Someone who doesn't understand the implications of their actions added RenderWare Debugging macros to sweDmaSend. They have been removed.
It would be very useful if people who don't know what they are doing left device code alone. It would be anoying to have to perminantly lock files...
RE
Rabin's unique blend of consciseness and wit:
Its what PS2's do. We call the Sony libs to do mode setup so have no control
over this; have you found a non-RW game that does 60Hz MPAL?
RE
> -----Original Message-----
> Sent: 13 February 2002 10:17
> To: Engineers Support; Engineers Technology
> Subject: Is this a bug : switch to NTSC at 60hz ..
>
>
> Hi !
>
> On a PAL/Secam TV, when I set Rw (any game made with it) to
> 60hz it switches to NTSC .. which sometimes produces a white image ..
>
> Is this a bug ? (well .. not a feature !)
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